Unlike recent titans of the genre - Grand Theft Auto IV, Red Dead Redemption and Saints Row: The Third - your character, Wei Shen, doesn’t have roguish, violent tendencies just because he’s a criminal looking to make a few bucks.
See, Sleeping Dogs isn’t your typical Grand Theft Auto clone. It’s that story, coupled with rock-solid mechanics and a task-heavy world that sets Sleeping Dogs apart from its competition. But at the end of my nearly 20-hour experience, none of that mattered to me as much as the story did. Sure, Sleeping Dogs’ melee combat and gunplay provide plenty of thrills, the driving is extraordinarily fun in all of its arcadey glory, and there’s a whole lot to do in the version of Hong Kong Canadian developer United Front Games created. Playing Sleeping Dogs kept me on the edge of my seat, but not for the reasons you might expect.